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EnigmA Amiga Run 1995 October
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EnigmA AMIGA RUN 01 (1995)(G.R. Edizioni)(IT)[!][issue 1995-10][Aminet 7].iso
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Aminet
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dev
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gui
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BGUI11c.lha
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include
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libraries
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bgui.h
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1995-04-15
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#ifndef LIBRARIES_BGUI_H
#define LIBRARIES_BGUI_H
/*
** $VER: libraries/bgui.h 38.13 (15.4.95)
** C header for the bgui.library.
**
** bgui.library structures and constants.
**
** (C) Copyright 1993-1995 Jaba Development.
** (C) Copyright 1993-1995 Jan van den Baard.
** All Rights Reserved.
**/
#ifndef EXEC_TYPES_H
#include <exec/types.h>
#endif /* EXEC_TYPES_H */
#ifndef INTUITION_CLASSES_H
#include <intuition/classes.h>
#endif /* INTUITION_CLASSES_H */
#ifndef INTUITION_CLASSUSR_H
#include <intuition/classusr.h>
#endif /* INTUITION_CLASSUSR_H */
#ifndef INTUITION_IMAGECLASS_H
#include <intuition/imageclass.h>
#endif /* INTUITION_IMAGECLASS_H */
#ifndef INTUITION_GADGETCLASS_H
#include <intuition/gadgetclass.h>
#endif /* INTUITION_GADGETCLASS_H */
#ifndef INTUITION_CGHOOKS_H
#include <intuition/cghooks.h>
#endif /* INTUITION_CGHOOKS_H */
#ifndef LIBRARIES_COMMODITIES_H
#include <libraries/commodities.h>
#endif /* LIBRARIES_COMMODITIES_H */
#ifndef LIBRARIES_GADTOOLS_H
#include <libraries/gadtools.h>
#endif /* LIBRARIES_GADTOOLS_H */
/*****************************************************************************
*
* The attribute definitions in this header are all followed by
* a small comment. This comment can contain the following things:
*
* I - Attribute can be set with OM_NEW
* S - Attribute can be set with OM_SET
* G - Attribute can be read with OM_GET
* N - Setting this attribute triggers a notification.
* U - Attribute can be set with OM_UPDATE.
* PRIVATE! - Like it says: Private. Do not use this attribute.
*/
/*****************************************************************************
*
* Miscellanious library definitions.
*/
#define BGUINAME "bgui.library"
#define BGUIVERSION 37
/*****************************************************************************
*
* BGUI_GetClassPtr() and BGUI_NewObjectA() class ID's.
*/
#define BGUI_LABEL_IMAGE (0L)
#define BGUI_FRAME_IMAGE (1L)
#define BGUI_VECTOR_IMAGE (2L)
/* 3 through 10 reserved. */
#define BGUI_BASE_GADGET (11L)
#define BGUI_GROUP_GADGET (12L)
#define BGUI_BUTTON_GADGET (13L)
#define BGUI_CYCLE_GADGET (14L)
#define BGUI_CHECKBOX_GADGET (15L)
#define BGUI_INFO_GADGET (16L)
#define BGUI_STRING_GADGET (17L)
#define BGUI_PROP_GADGET (18L)
#define BGUI_INDICATOR_GADGET (19L)
/* 20 is reserved. */
#define BGUI_PROGRESS_GADGET (21L)
#define BGUI_SLIDER_GADGET (22L)
#define BGUI_LISTVIEW_GADGET (23L)
#define BGUI_MX_GADGET (24L)
#define BGUI_PAGE_GADGET (25L)
#define BGUI_EXTERNAL_GADGET (26L)
#define BGUI_SEPERATOR_GADGET (27L)
/* 27 through 39 reserved. */
#define BGUI_WINDOW_OBJECT (40L)
#define BGUI_FILEREQ_OBJECT (41L)
#define BGUI_COMMODITY_OBJECT (42L)
/* Typo */
#define BGUI_SEPARATOR_GADGET BGUI_SEPERATOR_GADGET
/*****************************************************************************
*
* BGUI requester definitions.
*/
struct bguiRequest {
ULONG br_Flags; /* See below. */
STRPTR br_Title; /* Requester title. */
STRPTR br_GadgetFormat; /* Gadget labels. */
STRPTR br_TextFormat; /* Body text format. */
UWORD br_ReqPos; /* Requester position. */
struct TextAttr *br_TextAttr; /* Requester font. */
UBYTE br_Underscore; /* Underscore indicator. */
UBYTE br_Reserved0[ 3 ]; /* Set to 0! */
struct Screen *br_Screen; /* Optional screen pointer. */
ULONG br_Reserved1[ 4 ]; /* Set to 0! */
};
#define BREQF_CENTERWINDOW (1<<0) /* Center requester on the window. */
#define BREQF_LOCKWINDOW (1<<1) /* Lock the parent window. */
#define BREQF_NO_PATTERN (1<<2) /* Don't use back-fill pattern. */
#define BREQF_XEN_BUTTONS (1<<3) /* Use XEN style buttons. */
#define BREQF_AUTO_ASPECT (1<<4) /* Aspect-ratio dependant look. */
/*****************************************************************************
*
* Tag and method bases.
*/
#define BGUI_TB (TAG_USER+0xF0000)
#define BGUI_MB (0xF0000)
/*****************************************************************************
*
* "frameclass" - BOOPSI framing image.
*/
#define FRM_Type (BGUI_TB+1) /* ISG-- */
#define FRM_CustomHook (BGUI_TB+2) /* ISG-- */
#define FRM_BackFillHook (BGUI_TB+3) /* ISG-- */
#define FRM_Title (BGUI_TB+4) /* ISG-- */
#define FRM_TextAttr (BGUI_TB+5) /* ISG-- */
#define FRM_Flags (BGUI_TB+6) /* ISG-- */
#define FRM_FrameWidth (BGUI_TB+7) /* --G-- */
#define FRM_FrameHeight (BGUI_TB+8) /* --G-- */
#define FRM_BackFill (BGUI_TB+9) /* ISG-- */
#define FRM_EdgesOnly (BGUI_TB+10) /* ISG-- */
#define FRM_Recessed (BGUI_TB+11) /* ISG-- */
#define FRM_CenterTitle (BGUI_TB+12) /* ISG-- */
#define FRM_HighlightTitle (BGUI_TB+13) /* ISG-- */
#define FRM_ThinFrame (BGUI_TB+14) /* ISG-- */
/* BGUI_TB+15 through BGUI_TB+80 reserved */
/* Back fill types */
#define STANDARD_FILL (0L)
#define SHINE_RASTER (1L)
#define SHADOW_RASTER (2L)
#define SHINE_SHADOW_RASTER (3L)
#define FILL_RASTER (4L)
#define SHINE_FILL_RASTER (5L)
#define SHADOW_FILL_RASTER (6L)
#define SHINE_BLOCK (7L)
#define SHADOW_BLOCK (8L)
/* Flags */
#define FRF_EDGES_ONLY (1<<0)
#define FRF_RECESSED (1<<1)
#define FRF_CENTER_TITLE (1<<2)
#define FRF_HIGHLIGHT_TITLE (1<<3)
#define FRF_THIN_FRAME (1<<4)
/* Frame types */
#define FRTYPE_CUSTOM (0L)
#define FRTYPE_BUTTON (1L)
#define FRTYPE_RIDGE (2L)
#define FRTYPE_DROPBOX (3L)
#define FRTYPE_NEXT (4L)
#define FRTYPE_RADIOBUTTON (5L)
#define FRTYPE_XEN_BUTTON (6L)
/*
* FRM_RENDER:
*
* The message packet sent to both the FRM_CustomHook
* and FRM_BackFillHook routines. Note that this
* structure is READ-ONLY!
*
* The hook is called as follows:
*
* rc = hookFunc( REG(A0) struct Hook *hook,
* REG(A2) Object *image_object,
* REG(A1) struct FrameDrawMsg *fdraw );
*/
#define FRM_RENDER (1L) /* Render yourself */
struct FrameDrawMsg {
ULONG fdm_MethodID; /* FRM_RENDER */
struct RastPort *fdm_RPort; /* RastPort ready for rendering */
struct DrawInfo *fdm_DrawInfo; /* All you need to render */
struct Rectangle *fdm_Bounds; /* Rendering bounds. */
UWORD fdm_State; /* See "intuition/imageclass.h" */
};
/*
* FRM_THICKNESS:
*
* The message packet sent to the FRM_Custom hook.
*
* The hook is called as follows:
*
* rc = hookFunc( REG(A0) struct Hook *hook,
* REG(A2) Object *image_object,
* REG(A1) struct ThicknessMsg *thick );
*/
#define FRM_THICKNESS (2L) /* Give the frame thickness. */
struct ThicknessMsg {
ULONG tm_MethodID; /* FRM_THICKNESS */
struct {
UBYTE *Horizontal; /* Storage for horizontal */
UBYTE *Vertical; /* Storage for vertical */
} tm_Thickness;
BOOL tm_Thin; /* Added in V38! */
};
/* Possible hook return codes. */
#define FRC_OK (0L) /* OK */
#define FRC_UNKNOWN (1L) /* Unknow method */
/*****************************************************************************
*
* "labelclass" - BOOPSI labeling image.
*/
#define LAB_TextAttr (BGUI_TB+81) /* ISG-- */
#define LAB_Style (BGUI_TB+82) /* ISG-- */
#define LAB_Underscore (BGUI_TB+83) /* ISG-- */
#define LAB_Place (BGUI_TB+84) /* ISG-- */
#define LAB_Label (BGUI_TB+85) /* ISG-- */
#define LAB_Flags (BGUI_TB+86) /* ISG-- */
#define LAB_Highlight (BGUI_TB+87) /* ISG-- */
#define LAB_HighUScore (BGUI_TB+88) /* ISG-- */
/* BGUI_TB+89 through BGUI_TB+160 reserved */
/* Flags */
#define LABF_HIGHLIGHT (1<<0) /* Highlight label */
#define LABF_HIGH_USCORE (1<<1) /* Highlight underscoring */
/* Label placement */
#define PLACE_IN (0L)
#define PLACE_LEFT (1L)
#define PLACE_RIGHT (2L)
#define PLACE_ABOVE (3L)
#define PLACE_BELOW (4L)
/* New methods */
/*
* The IM_EXTENT method is used to find out how many
* pixels the label extents the releative hitbox in
* either direction. Normally this method is called
* by the baseclass.
*/
#define IM_EXTENT (BGUI_MB+1)
struct impExtent {
ULONG MethodID; /* IM_EXTENT */
struct RastPort *impe_RPort; /* RastPort */
struct IBox *impe_Extent; /* Storage for extentions. */
struct {
UWORD *Width; /* Storage width in pixels */
UWORD *Height; /* Storage height in pixels */
} impe_LabelSize;
UWORD impe_Flags; /* See below. */
};
#define EXTF_MAXIMUM (1<<0) /* Request maximum extensions. */
/* BGUI_MB+2 through BGUI_MB+40 reserved */
/*****************************************************************************
*
* "vectorclass" - BOOPSI scalable vector image.
*
* Based on an idea found in the ObjectiveGadTools.library
* by Davide Massarenti.
*/
#define VIT_VectorArray (BGUI_TB+161) /* ISG-- */
#define VIT_BuiltIn (BGUI_TB+162) /* ISG-- */
#define VIT_Pen (BGUI_TB+163) /* ISG-- */
#define VIT_DriPen (BGUI_TB+164) /* ISG-- */
/* BGUI_TB+165 through BGUI_TB+240 reserved. */
/*
* Command structure which can contain
* coordinates, data and command flags.
*/
struct VectorItem {
WORD vi_x; /* X coordinate or data */
WORD vi_y; /* Y coordinate */
ULONG vi_Flags; /* See below */
};
/* Flags */
#define VIF_MOVE (1<<0) /* Move to vc_x, vc_y */
#define VIF_DRAW (1<<1) /* Draw to vc_x, vc_y */
#define VIF_AREASTART (1<<2) /* Start AreaFill at vc_x, vc_y */
#define VIF_AREAEND (1<<3) /* End AreaFill at vc_x, vc_y */
#define VIF_XRELRIGHT (1<<4) /* vc_x relative to right edge */
#define VIF_YRELBOTTOM (1<<5) /* vc_y relative to bottom edge */
#define VIF_SHADOWPEN (1<<6) /* switch to SHADOWPEN, Move/Draw */
#define VIF_SHINEPEN (1<<7) /* switch to SHINEPEN, Move/Draw */
#define VIF_FILLPEN (1<<8) /* switch to FILLPEN, Move/Draw */
#define VIF_TEXTPEN (1<<9) /* switch to TEXTPEN, Move/Draw */
#define VIF_COLOR (1<<10) /* switch to color in vc_x */
#define VIF_LASTITEM (1<<11) /* last element of the element list */
#define VIF_SCALE (1<<12) /* X & Y are design width & height */
#define VIF_DRIPEN (1<<13) /* switch to dripen vc_x */
#define VIF_AOLPEN (1<<14) /* set area outline pen vc_x */
#define VIF_AOLDRIPEN (1<<15) /* set area outline dripen vc_x */
#define VIF_ENDOPEN (1<<16) /* end area outline pen */
/* Built-in images. */
#define BUILTIN_GETPATH (1L)
#define BUILTIN_GETFILE (2L)
#define BUILTIN_CHECKMARK (3L)
#define BUILTIN_POPUP (4L)
#define BUILTIN_ARROW_UP (5L)
#define BUILTIN_ARROW_DOWN (6L)
#define BUILTIN_ARROW_LEFT (7L)
#define BUILTIN_ARROW_RIGHT (8L)
/* Design width and heights of the built-in images. */
#define GETPATH_WIDTH 20
#define GETPATH_HEIGHT 14
#define GETFILE_WIDTH 20
#define GETFILE_HEIGHT 14
#define CHECKMARK_WIDTH 26
#define CHECKMARK_HEIGHT 11
#define POPUP_WIDTH 15
#define POPUP_HEIGHT 13
#define ARROW_UP_WIDTH 16
#define ARROW_UP_HEIGHT 9
#define ARROW_DOWN_WIDTH 16
#define ARROW_DOWN_HEIGHT 9
#define ARROW_LEFT_WIDTH 10
#define ARROW_LEFT_HEIGHT 12
#define ARROW_RIGHT_WIDTH 10
#define ARROW_RIGHT_HEIGHT 12
/*****************************************************************************
*
* "baseclass" - BOOPSI base gadget.
*
* This is a very important BGUI gadget class. All other gadget classes
* are sub-classed from this class. It will handle stuff like online
* help, notification, labels and frames etc. If you want to write a
* gadget class for BGUI be sure to subclass it from this class. That
* way your class will automatically inherit the same features.
*/
#define BT_HelpFile (BGUI_TB+241) /* IS--- */
#define BT_HelpNode (BGUI_TB+242) /* IS--- */
#define BT_HelpLine (BGUI_TB+243) /* IS--- */
#define BT_Inhibit (BGUI_TB+244) /* PRIVATE! */
#define BT_HitBox (BGUI_TB+245) /* --G-- */
#define BT_LabelObject (BGUI_TB+246) /* -SG-- */
#define BT_FrameObject (BGUI_TB+247) /* -SG-- */
#define BT_TextAttr (BGUI_TB+248) /* -S--- */
#define BT_NoRecessed (BGUI_TB+249) /* -S--- */
#define BT_LabelClick (BGUI_TB+250) /* IS--- */
#define BT_HelpText (BGUI_TB+251) /* IS--- */
/* BGUI_TB+252 through BGUI_TB+320 reserved. */
/* New methods */
#define BASE_ADDMAP (BGUI_MB+41)
/* Add an object to the maplist notification list. */
struct bmAddMap {
ULONG MethodID;
Object *bam_Object;
struct TagItem *bam_MapList;
};
#define BASE_ADDCONDITIONAL (BGUI_MB+42)
/* Add an object to the conditional notification list. */
struct bmAddConditional {
ULONG MethodID;
Object *bac_Object;
struct TagItem bac_Condition;
struct TagItem bac_TRUE;
struct TagItem bac_FALSE;
};
#define BASE_ADDMETHOD (BGUI_MB+43)
/* Add an object to the method notification list. */
struct bmAddMethod {
ULONG MethodID;
Object *bam_Object;
ULONG bam_Flags;
ULONG bam_Size;
ULONG bam_MethodID;
};
#define BAMF_NO_GINFO (1<<0) /* Do not send GadgetInfo. */
#define BAMF_NO_INTERIM (1<<1) /* Skip interim messages. */
#define BASE_REMMAP (BGUI_MB+44)
#define BASE_REMCONDITIONAL (BGUI_MB+45)
#define BASE_REMMETHOD (BGUI_MB+46)
/* Remove an object from a notification list. */
struct bmRemove {
ULONG MethodID;
Object *bar_Object;
};
#define BASE_SHOWHELP (BGUI_MB+47)
/* Show attached online-help. */
struct bmShowHelp {
ULONG MethodID;
struct Window *bsh_Window;
struct Requester *bsh_Requester;
struct {
WORD X;
WORD Y;
} bsh_Mouse;
};
#define BMHELP_OK (0L) /* OK, no problems. */
#define BMHELP_NOT_ME (1L) /* Mouse not over the object. */
#define BMHELP_FAILURE (2L) /* Showing failed. */
/*
* The following three methods are used internally to
* perform infinite-loop checking. Do not use them.
*/
#define BASE_SETLOOP (BGUI_MB+48)
#define BASE_CLEARLOOP (BGUI_MB+49)
#define BASE_CHECKLOOP (BGUI_MB+50)
/* PRIVATE! Hands off! */
#define BASE_LEFTEXT (BGUI_MB+51)
struct bmLeftExt {
ULONG MethodID;
struct RastPort *bmle_RPort;
UWORD *bmle_Extention;
};
#define BASE_ADDHOOK (BGUI_MB+52)
/* Add a hook to the hook-notification list. */
struct bmAddHook {
ULONG MethodID;
struct Hook *bah_Hook;
};
/* Remove a hook from the hook-notification list. */
#define BASE_REMHOOK (BGUI_MB+53)
/* BGUI_MB+54 through BGUI_MB+80 reserved. */
/*****************************************************************************
*
* "groupclass" - BOOPSI group gadget.
*
* This class is the actual bgui.library layout engine. It will layout
* all members in a specific area. Two group types are available,
* horizontal and vertical groups.
*/
#define GROUP_Style (BGUI_TB+321) /* I---- */
#define GROUP_Spacing (BGUI_TB+322) /* I---- */
#define GROUP_HorizOffset (BGUI_TB+323) /* I---- */
#define GROUP_VertOffset (BGUI_TB+324) /* I---- */
#define GROUP_LeftOffset (BGUI_TB+325) /* I---- */
#define GROUP_TopOffset (BGUI_TB+326) /* I---- */
#define GROUP_RightOffset (BGUI_TB+327) /* I---- */
#define GROUP_BottomOffset (BGUI_TB+328) /* I---- */
#define GROUP_Member (BGUI_TB+329) /* I---- */
#define GROUP_SpaceObject (BGUI_TB+330) /* I---- */
#define GROUP_BackFill (BGUI_TB+331) /* I---- */
#define GROUP_EqualWidth (BGUI_TB+332) /* I---- */
#define GROUP_EqualHeight (BGUI_TB+333) /* I---- */
#define GROUP_Inverted (BGUI_TB+334) /* I---- */
/* BGUI_TB+335 through BGUI_TB+380 reserved. */
/* Object layout attributes. */
#define LGO_FixWidth (BGUI_TB+381)
#define LGO_FixHeight (BGUI_TB+382)
#define LGO_Weight (BGUI_TB+383)
#define LGO_FixMinWidth (BGUI_TB+384)
#define LGO_FixMinHeight (BGUI_TB+385)
#define LGO_Align (BGUI_TB+386)
#define LGO_NoAlign (BGUI_TB+387) /* V38 */
/* BGUI_TB+388 through BGUI_TB+400 reserved. */
/* Default object weight. */
#define DEFAULT_WEIGHT (50L)
/* Group styles. */
#define GRSTYLE_HORIZONTAL (0L)
#define GRSTYLE_VERTICAL (1L)
/* New methods. */
#define GRM_ADDMEMBER (BGUI_MB+81)
/* Add a member to the group. */
struct grmAddMember {
ULONG MethodID; /* GRM_ADDMEMBER */
Object *grma_Member; /* Object to add. */
ULONG grma_Attr; /* First of LGO attributes. */
};
#define GRM_REMMEMBER (BGUI_MB+82)
/* Remove a member from the group. */
struct grmRemMember {
ULONG MethodID; /* GRM_REMMEMBER */
Object *grmr_Member; /* Object to remove. */
};
#define GRM_DIMENSIONS (BGUI_MB+83)
/* Ask an object it's dimensions information. */
struct grmDimensions {
ULONG MethodID; /* GRM_DIMENSIONS */
struct GadgetInfo *grmd_GInfo; /* Can be NULL! */
struct RastPort *grmd_RPort; /* Ready for calculations. */
struct {
UWORD *Width;
UWORD *Height;
} grmd_MinSize; /* Storage for dimensions. */
ULONG grmd_Flags; /* See below. */
};
/* Flags */
#define GDIMF_NO_FRAME (1<<0) /* Don't take frame width/height
into consideration. */
#define GRM_ADDSPACEMEMBER (BGUI_MB+84)
/* Add a weight controlled spacing member. */
struct grmAddSpaceMember {
ULONG MethodID; /* GRM_ADDSPACEMEMBER */
ULONG grms_Weight; /* Object weight. */
};
#define GRM_INSERTMEMBER (BGUI_MB+85)
/* Insert a member in the group. */
struct grmInsertMember {
ULONG MethodID; /* GRM_INSERTMEMBER */
Object *grmi_Member; /* Member to insert. */
Object *grmi_Pred; /* Insert after this member */
ULONG grmi_Attr; /* First of LGO attributes. */
};
/* BGUI_MB+86 through BGUI_MB+120 reserved. */
/*****************************************************************************
*
* "buttonclass" - BOOPSI button gadget.
*
* GadTools style button gadget.
*
* GA_Selected has been made gettable (OM_GET) for toggle-select
* buttons. (ISGNU)
*/
#define BUTTON_ScaleMinWidth (BGUI_TB+401) /* PRIVATE! */
#define BUTTON_ScaleMinHeight (BGUI_TB+402) /* PRIVATE! */
#define BUTTON_Image (BGUI_TB+403) /* I---- */
#define BUTTON_SelectedImage (BGUI_TB+404) /* I---- */
/* BGUI_TB+405 through BGUI_TB+480 reserved. */
/* BGUI_MB+121 through BGUI_MB+160 reserved. */
/*****************************************************************************
*
* "checkboxclass" - BOOPSI checkbox gadget.
*
* GadTools style checkbox gadget.
*
* GA_Selected has been made gettable (OM_GET). (ISGNU)
*/
/* BGUI_TB+481 through BGUI_TB+560 reserved. */
/* BGUI_MB+161 through BGUI_MB+200 reserved. */
/*****************************************************************************
*
* "cycleclass" - BOOPSI cycle gadget.
*
* GadTools style cycle gadget.
*/
#define CYC_Labels (BGUI_TB+561) /* I---- */
#define CYC_Active (BGUI_TB+562) /* ISGNU */
#define CYC_Popup (BGUI_TB+563) /* I---- */
/* BGUI_TB+564 through BGUI_TB+640 reserved. */
/* BGUI_MB+201 through BGUI_MB+240 reserved. */
/*****************************************************************************
*
* "infoclass" - BOOPSI information gadget.
*
* Text gadget which supports different colors, text styles and
* text positioning.
*/
#define INFO_TextFormat (BGUI_TB+641) /* IS--U */
#define INFO_Args (BGUI_TB+642) /* IS--U */
#define INFO_MinLines (BGUI_TB+643) /* I---- */
#define INFO_FixTextWidth (BGUI_TB+644) /* I---- */
#define INFO_HorizOffset (BGUI_TB+645) /* I---- */
#define INFO_VertOffset (BGUI_TB+646) /* I---- */
/* Command sequences. */
#define ISEQ_B "\33b" /* Bold */
#define ISEQ_I "\33i" /* Italics */
#define ISEQ_U "\33u" /* Underlined */
#define ISEQ_N "\33n" /* Normal */
#define ISEQ_C "\33c" /* Centered */
#define ISEQ_R "\33r" /* Right */
#define ISEQ_L "\33l" /* Left */
#define ISEQ_TEXT "\33d2" /* TEXTPEN */
#define ISEQ_SHINE "\33d3" /* SHINEPEN */
#define ISEQ_SHADOW "\33d4" /* SHADOWPEN */
#define ISEQ_FILL "\33d5" /* FILLPEN */
#define ISEQ_FILLTEXT "\33d6" /* FILLTEXTPEN */
#define ISEQ_HIGHLIGHT "\33d8" /* HIGHLIGHTPEN */
/* BGUI_TB+645 through BGUI_TB+720 reserved. */
/* BGUI_MB+241 through BGUI_MB+280 reserved. */
/*****************************************************************************
*
* "listviewclass" - BOOPSI listview gadget.
*
* GadTools style listview gadget.
*/
#define LISTV_ResourceHook (BGUI_TB+721) /* I---- */
#define LISTV_DisplayHook (BGUI_TB+722) /* I---- */
#define LISTV_CompareHook (BGUI_TB+723) /* I---- */
#define LISTV_Top (BGUI_TB+724) /* ISG-U */
#define LISTV_ListFont (BGUI_TB+725) /* I-G-- */
#define LISTV_ReadOnly (BGUI_TB+726) /* I---- */
#define LISTV_MultiSelect (BGUI_TB+727) /* I---- */
#define LISTV_EntryArray (BGUI_TB+728) /* I---- */
#define LISTV_Select (BGUI_TB+729) /* -S--U */
#define LISTV_MakeVisible (BGUI_TB+730) /* -S--U */
#define LISTV_Entry (BGUI_TB+731) /* ---N- */
#define LISTV_SortEntryArray (BGUI_TB+732) /* I---- */
#define LISTV_EntryNumber (BGUI_TB+733) /* ---N- */
#define LISTV_TitleHook (BGUI_TB+734) /* I---- */
#define LISTV_LastClicked (BGUI_TB+735) /* --G-- */
#define LISTV_ThinFrames (BGUI_TB+736) /* I---- */
#define LISTV_LastClickedNum (BGUI_TB+737) /* --G-- */ /* V38 */
#define LISTV_NewPosition (BGUI_TB+738) /* ---N- */ /* V38 */
#define LISTV_NumEntries (BGUI_TB+739) /* --G-- */ /* V38 */
#define LISTV_MinEntriesShown (BGUI_TB+740) /* I---- */ /* V38 */
/* BGUI_TB+741 through BGUI_TB+800 reserved. */
/*
** LISTV_Select magic numbers.
**/
#define LISTV_Select_First (-1L) /* V38 */
#define LISTV_Select_Last (-2L) /* V38 */
#define LISTV_Select_Next (-3L) /* V38 */
#define LISTV_Select_Previous (-4L) /* V38 */
#define LISTV_Select_Top (-5L) /* V38 */
#define LISTV_Select_Page_Up (-6L) /* V38 */
#define LISTV_Select_Page_Down (-7L) /* V38 */
/*
* The LISTV_ResourceHook is called as follows:
*
* rc = hookFunc( REG(A0) struct Hook *hook,
* REG(A2) Object *lv_object,
* REG(A1) struct lvResource *message );
*/
struct lvResource {
UWORD lvr_Command;
APTR lvr_Entry;
};
/* LISTV_ResourceHook commands. */
#define LVRC_MAKE 1 /* Build the entry. */
#define LVRC_KILL 2 /* Kill the entry. */
/*
* The LISTV_DisplayHook and the LISTV_TitleHook are called as follows:
*
* rc = hookFunc( REG(A0) struct Hook *hook,
* REG(A2) Object *lv_object,
* REG(A1) struct lvRender *message );
*/
struct lvRender {
struct RastPort *lvr_RPort; /* RastPort to render in. */
struct DrawInfo *lvr_DrawInfo; /* All you need to render. */
struct Rectangle lvr_Bounds; /* Bounds to render in. */
APTR lvr_Entry; /* Entry to render. */
UWORD lvr_State; /* See below. */
UWORD lvr_Flags; /* None defined yet. */
};
/* Rendering states. */
#define LVRS_NORMAL 0
#define LVRS_SELECTED 1
#define LVRS_NORMAL_DISABLED 2
#define LVRS_SELECTED_DISABLED 3
/*
* The LISTV_CompareHook is called as follows:
*
* rc = hookFunc( REG(A0) struct Hook *hook,
* REG(A2) Object *lv_object,
* REG(A1) struct lvCompare *message );
*/
struct lvCompare {
APTR lvc_EntryA; /* First entry. */
APTR lvc_EntryB; /* Second entry. */
};
/* New Methods. */
#define LVM_ADDENTRIES (BGUI_MB+281)
/* Add listview entries. */
struct lvmAddEntries {
ULONG MethodID; /* LVM_ADDENTRIES */
struct GadgetInfo *lvma_GInfo; /* GadgetInfo */
APTR *lvma_Entries; /* Entries to add. */
ULONG lvma_How; /* How to add it. */
};
/* Where to add the entries. */
#define LVAP_HEAD 1
#define LVAP_TAIL 2
#define LVAP_SORTED 3
#define LVM_ADDSINGLE (BGUI_MB+282)
/* Add a single entry. */
struct lvmAddSingle {
ULONG MethodID; /* LVM_ADDSINGLE */
struct GadgetInfo *lvma_GInfo; /* GadgetInfo */
APTR lvma_Entry; /* Entry to add. */
ULONG lvma_How; /* See above. */
ULONG lvma_Flags; /* See below. */
};
/* Flags. */
#define LVASF_MAKEVISIBLE (1<<0) /* Make entry visible. */
#define LVASF_SELECT (1<<1) /* Select entry. */
/* Clear the entire list. ( Uses a lvmCommand structure as defined below.) */
#define LVM_CLEAR (BGUI_MB+283)
#define LVM_FIRSTENTRY (BGUI_MB+284)
#define LVM_LASTENTRY (BGUI_MB+285)
#define LVM_NEXTENTRY (BGUI_MB+286)
#define LVM_PREVENTRY (BGUI_MB+287)
/* Get an entry. */
struct lvmGetEntry {
ULONG MethodID; /* Any of the above. */
APTR lvmg_Previous; /* Previous entry. */
ULONG lvmg_Flags; /* See below. */
};
#define LVGEF_SELECTED (1<<0) /* Get selected entries. */
#define LVM_REMENTRY (BGUI_MB+288)
/* Remove an entry. */
struct lvmRemEntry {
ULONG MethodID; /* LVM_REMENTRY */
struct GadgetInfo *lvmr_GInfo; /* GadgetInfo */
APTR lvmr_Entry; /* Entry to remove. */
};
#define LVM_REFRESH (BGUI_MB+289)
#define LVM_SORT (BGUI_MB+290)
#define LVM_LOCKLIST (BGUI_MB+291)
#define LVM_UNLOCKLIST (BGUI_MB+292)
/* Refresh/Sort list. */
struct lvmCommand {
ULONG MethodID; /* LVM_REFRESH */
struct GadgetInfo *lvmc_GInfo; /* GadgetInfo */
};
#define LVM_MOVE (BGUI_MB+293) /* V38 */
/* Move an entry in the list. */
struct lvmMove {
ULONG MethodID; /* LVM_MOVE */
struct GadgetInfo *lvmm_GInfo; /* GadgetInfo */
APTR lvmm_Entry; /* Entry to move */
ULONG lvmm_Direction; /* See below */
};
/* Move directions. */
#define LVMOVE_UP 0 /* Move entry up. */
#define LVMOVE_DOWN 1 /* Move entry down. */
#define LVMOVE_TOP 2 /* Move entry to the top. */
#define LVMOVE_BOTTOM 3 /* Move entry to the bottom. */
/* BGUI_MB+294 through BGUI_MB+320 reserved. */
/*****************************************************************************
*
* "progressclass" - BOOPSI progression gadget.
*
* Progression indicator fuel guage.
*/
#define PROGRESS_Min (BGUI_TB+801) /* IS--- */
#define PROGRESS_Max (BGUI_TB+802) /* IS--- */
#define PROGRESS_Done (BGUI_TB+803) /* ISGNU */
#define PROGRESS_Vertical (BGUI_TB+804) /* I---- */
#define PROGRESS_Divisor (BGUI_TB+805) /* I---- */
/* BGUI_TB+806 through BGUI_TB+880 reserved. */
/* BGUI_MB+321 through BGUI_MB+360 reserved. */
/*****************************************************************************
*
* "propclass" - BOOPSI proportional gadget.
*
* GadTools style scroller gadget.
*/
#define PGA_Arrows (BGUI_TB+881) /* I---- */
#define PGA_ArrowSize (BGUI_TB+882) /* I---- */
#define PGA_DontTarget (BGUI_TB+883) /* PRIVATE! */
#define PGA_ThinFrame (BGUI_TB+884) /* I---- */
#define PGA_XenFrame (BGUI_TB+885) /* I---- */
/* BGUI_TB+886 through BGUI_TB+960 reserved. */
/* BGUI_MB+361 through BGUI_MB+400 reserved. */
/*****************************************************************************
*
* "stringclass" - BOOPSI string gadget.
*
* GadTools style string/integer gadget.
*/
#define STRINGA_Tabbed (BGUI_TB+961) /* PRIVATE! */
#define STRINGA_ShiftTabbed (BGUI_TB+962) /* PRIVATE! */
/* BGUI_TB+963 through BGUI_TB+1040 reserved. */
/* BGUI_MB+401 through BGUI_MB+440 reserved. */
/*****************************************************************************
*
* RESERVED.
*/
/* BGUI_TB+1041 through BGUI_TB+1120 reserved. */
/* BGUI_MB+441 through BGUI_MB+480 reserved. */
/*****************************************************************************
*
* "pageclass" - BOOPSI paging gadget.
*
* Gadget to handle pages of gadgets.
*/
#define PAGE_Active (BGUI_TB+1121) /* ISGNU */
#define PAGE_Member (BGUI_TB+1122) /* I---- */
#define PAGE_NoBufferRP (BGUI_TB+1123) /* I---- */
#define PAGE_Inverted (BGUI_TB+1124) /* I---- */
/* BGUI_TB+1125 through BGUI_TB+1200 reserved. */
/* BGUI_MB+481 through BGUI_MB+520 reserved. */
/*****************************************************************************
*
* "mxclass" - BOOPSI mx gadget.
*
* GadTools style mx gadget.
*/
#define MX_Labels (BGUI_TB+1201) /* I---- */
#define MX_Active (BGUI_TB+1202) /* ISGNU */
#define MX_LabelPlace (BGUI_TB+1203) /* I---- */
#define MX_DisableButton (BGUI_TB+1204) /* IS--U */
#define MX_EnableButton (BGUI_TB+1205) /* IS--U */
#define MX_TabsObject (BGUI_TB+1206) /* I---- */
#define MX_TabsTextAttr (BGUI_TB+1207) /* I---- */
/* BGUI_TB+1208 through BGUI_TB+1280 reserved. */
/* BGUI_MB+521 through BGUI_MB+560 reserved. */
/*****************************************************************************
*
* "sliderclass" - BOOPSI slider gadget.
*
* GadTools style slider gadget.
*/
#define SLIDER_Min (BGUI_TB+1281) /* I---- */
#define SLIDER_Max (BGUI_TB+1282) /* I---- */
#define SLIDER_Level (BGUI_TB+1283) /* ISGNU */
#define SLIDER_ThinFrame (BGUI_TB+1284) /* I---- */
#define SLIDER_XenFrame (BGUI_TB+1285) /* I---- */
/* BGUI_TB+1286 through BGUI_TB+1360 reserved. */
/* BGUI_MB+561 through BGUI_MB+600 reserved. */
/*****************************************************************************
*
* "indicatorclass" - BOOPSI indicator gadget.
*
* Textual level indicator gadget.
*/
#define INDIC_Min (BGUI_TB+1361) /* I---- */
#define INDIC_Max (BGUI_TB+1362) /* I---- */
#define INDIC_Level (BGUI_TB+1363) /* IS--U */
#define INDIC_FormatString (BGUI_TB+1364) /* I---- */
#define INDIC_Justification (BGUI_TB+1365) /* I---- */
/* Justification */
#define IDJ_LEFT (0L)
#define IDJ_CENTER (1L)
#define IDJ_RIGHT (2L)
/* BGUI_TB+1366 through BGUI_TB+1440 reserved. */
/*****************************************************************************
*
* "externalclass" - BGUI external class interface.
*/
#define EXT_Class (BGUI_TB+1441) /* I---- */
#define EXT_ClassID (BGUI_TB+1442) /* I---- */
#define EXT_MinWidth (BGUI_TB+1443) /* I---- */
#define EXT_MinHeight (BGUI_TB+1444) /* I---- */
#define EXT_TrackAttr (BGUI_TB+1445) /* I---- */
#define EXT_Object (BGUI_TB+1446) /* --G-- */
#define EXT_NoRebuild (BGUI_TB+1447) /* I---- */
/* BGUI_TB+1448 through BGUI_TB+1500 reserved. */
/*****************************************************************************
*
* "separatorclass" - BOOPSI separator class.
*/
#define SEP_Horiz (BGUI_TB+1501) /* I---- */
#define SEP_Title (BGUI_TB+1502) /* I---- */
#define SEP_Thin (BGUI_TB+1503) /* I---- */
#define SEP_Highlight (BGUI_TB+1504) /* I---- */
#define SEP_CenterTitle (BGUI_TB+1505) /* I---- */
/* BGUI_TB+1506 through BGUI_TB+1760 reserved. */
/*****************************************************************************
*
* "windowclass" - BOOPSI window class.
*
* This class creates and maintains an intuition window.
*/
#define WINDOW_Position (BGUI_TB+1761) /* I---- */
#define WINDOW_ScaleWidth (BGUI_TB+1762) /* I---- */
#define WINDOW_ScaleHeight (BGUI_TB+1763) /* I---- */
#define WINDOW_LockWidth (BGUI_TB+1764) /* I---- */
#define WINDOW_LockHeight (BGUI_TB+1765) /* I---- */
#define WINDOW_PosRelBox (BGUI_TB+1766) /* I---- */
#define WINDOW_Bounds (BGUI_TB+1767) /* ISG-- */
/* BGUI_TB+1768 through BGUI_TB+1670 reserved. */
#define WINDOW_DragBar (BGUI_TB+1771) /* I---- */
#define WINDOW_SizeGadget (BGUI_TB+1772) /* I---- */
#define WINDOW_CloseGadget (BGUI_TB+1773) /* I---- */
#define WINDOW_DepthGadget (BGUI_TB+1774) /* I---- */
#define WINDOW_SizeBottom (BGUI_TB+1775) /* I---- */
#define WINDOW_SizeRight (BGUI_TB+1776) /* I---- */
#define WINDOW_Activate (BGUI_TB+1777) /* I---- */
#define WINDOW_RMBTrap (BGUI_TB+1778) /* I---- */
#define WINDOW_SmartRefresh (BGUI_TB+1779) /* I---- */
#define WINDOW_ReportMouse (BGUI_TB+1780) /* I---- */
/* BGUI_TB+1781 through BGUI_TB+1790 reserved. */
#define WINDOW_IDCMP (BGUI_TB+1791) /* I---- */
#define WINDOW_SharedPort (BGUI_TB+1792) /* I---- */
#define WINDOW_Title (BGUI_TB+1793) /* IS--U */
#define WINDOW_ScreenTitle (BGUI_TB+1794) /* IS--U */
#define WINDOW_MenuStrip (BGUI_TB+1795) /* I-G-- */
#define WINDOW_MasterGroup (BGUI_TB+1796) /* I---- */
#define WINDOW_Screen (BGUI_TB+1797) /* IS--- */
#define WINDOW_PubScreenName (BGUI_TB+1798) /* IS--- */
#define WINDOW_UserPort (BGUI_TB+1799) /* --G-- */
#define WINDOW_SigMask (BGUI_TB+1800) /* --G-- */
#define WINDOW_IDCMPHook (BGUI_TB+1801) /* I---- */
#define WINDOW_VerifyHook (BGUI_TB+1802) /* I---- */
#define WINDOW_IDCMPHookBits (BGUI_TB+1803) /* I---- */
#define WINDOW_VerifyHookBits (BGUI_TB+1804) /* I---- */
#define WINDOW_Font (BGUI_TB+1805) /* I---- */
#define WINDOW_FallBackFont (BGUI_TB+1806) /* I---- */
#define WINDOW_HelpFile (BGUI_TB+1807) /* IS--- */
#define WINDOW_HelpNode (BGUI_TB+1808) /* IS--- */
#define WINDOW_HelpLine (BGUI_TB+1809) /* IS--- */
#define WINDOW_AppWindow (BGUI_TB+1810) /* I---- */
#define WINDOW_AppMask (BGUI_TB+1811) /* --G-- */
#define WINDOW_UniqueID (BGUI_TB+1812) /* I---- */
#define WINDOW_Window (BGUI_TB+1813) /* --G-- */
#define WINDOW_HelpText (BGUI_TB+1814) /* IS--- */
#define WINDOW_NoBufferRP (BGUI_TB+1815) /* I---- */
#define WINDOW_AutoAspect (BGUI_TB+1816) /* I---- */
/* BGUI_TB+1817 through BGUI_TB+1860 reserved. */
/* Possible window positions. */
#define POS_CENTERSCREEN (0L) /* Center on the screen */
#define POS_CENTERMOUSE (1L) /* Center under the mouse */
#define POS_TOPLEFT (2L) /* Top-left of the screen */
/* New methods */
#define WM_OPEN (BGUI_MB+601) /* Open the window */
#define WM_CLOSE (BGUI_MB+602) /* Close the window */
#define WM_SLEEP (BGUI_MB+603) /* Put the window to sleep */
#define WM_WAKEUP (BGUI_MB+604) /* Wake the window up */
#define WM_HANDLEIDCMP (BGUI_MB+605) /* Call the IDCMP handler */
/* Pre-defined WM_HANDLEIDCMP return codes. */
#define WMHI_CLOSEWINDOW (1<<16) /* The close gadget was clicked */
#define WMHI_NOMORE (2<<16) /* No more messages */
#define WMHI_INACTIVE (3<<16) /* The window was de-activated */
#define WMHI_ACTIVE (4<<16) /* The window was activated */
#define WMHI_IGNORE (~0L) /* Like it say's: ignore */
#define WM_GADGETKEY (BGUI_MB+606)
/* Add a hotkey to a gadget. */
struct wmGadgetKey {
ULONG MethodID; /* WM_GADGETKEY */
struct Requester *wmgk_Requester; /* When used in a requester */
Object *wmgk_Object; /* Object to activate */
STRPTR wmgk_Key; /* Key that triggers activ. */
};
#define WM_KEYACTIVE (BGUI_MB+607)
#define WM_KEYINPUT (BGUI_MB+608)
/* Send with the WM_KEYACTIVE and WM_KEYINPUT methods. */
struct wmKeyInput {
ULONG MethodID; /* WM_KEYACTIVE/WM_KEYINPUT */
struct GadgetInfo *wmki_GInfo; /* GadgetInfo */
struct InputEvent *wmki_IEvent; /* Input event */
ULONG *wmki_ID; /* Storage for the object ID */
STRPTR wmki_Key; /* Key that triggered activation. */
};
/* Possible WM_KEYACTIVE and WM_KEYINPUT return codes. */
#define WMKF_MEACTIVE (0L) /* Object went active. */
#define WMKF_CANCEL (1<<0) /* Key activation canceled. */
#define WMKF_VERIFY (1<<1) /* Key activation confirmed */
#define WMKF_ACTIVATE (1<<2) /* ActivateGadget() object */
#define WM_KEYINACTIVE (BGUI_MB+609)
/* De-activate a key session. */
struct wmKeyInActive {
ULONG MethodID; /* WM_KEYINACTIVE */
struct GadgetInfo *wmkia_GInfo; /* GadgetInfo */
};
#define WM_DISABLEMENU (BGUI_MB+610)
#define WM_CHECKITEM (BGUI_MB+611)
/* Disable/Enable a menu or Set/Clear a checkit item. */
struct wmMenuAction {
ULONG MethodID; /* WM_DISABLEMENU/WM_CHECKITEM */
ULONG wmma_MenuID; /* Menu it's ID */
ULONG wmma_Set; /* TRUE = set, FALSE = clear */
};
#define WM_MENUDISABLED (BGUI_MB+612)
#define WM_ITEMCHECKED (BGUI_MB+613)
struct wmMenuQuery {
ULONG MethodID; /* WM_MENUDISABLED/WM_ITEMCHECKED */
ULONG wmmq_MenuID; /* Menu it's ID */
};
#define WM_TABCYCLE_ORDER (BGUI_MB+614)
/* Set the tab-cycling order. */
struct wmTabCycleOrder {
ULONG MethodID; /* WM_TABCYCLE_ORDER */
Object *wtco_Object1;
/* Object *wtco_Object2; */
/* ... */
/* NULL */
};
/* Obtain the app message. */
#define WM_GETAPPMSG (BGUI_MB+615)
#define WM_ADDUPDATE (BGUI_MB+616)
/* Add object to the update notification list. */
struct wmAddUpdate {
ULONG MethodID; /* WM_ADDUPDATE */
ULONG wmau_SourceID; /* ID of source object. */
Object *wmau_Target; /* Target object. */
struct TagItem *wmau_MapList; /* Attribute map-list. */
};
#define WM_REPORT_ID (BGUI_MB+617) /* V38 */
/* Report a return code from a IDCMP/Verify hook. */
struct wmReportID {
ULONG MethodID; /* WM_REPORT_ID */
ULONG wmri_ID; /* ID to report. */
ULONG wmri_Flags; /* See below. */
};
/* Flags */
#define WMRIF_DOUBLE_CLICK (1<<0) /* Simulate double-click. */
/* BGUI_MB+618 through BGUI_MB+660 reserved. */
/*****************************************************************************
*
* "commodityclass" - BOOPSI commodity class.
*/
#define COMM_Name (BGUI_TB+1861) /* I---- */
#define COMM_Title (BGUI_TB+1862) /* I---- */
#define COMM_Description (BGUI_TB+1863) /* I---- */
#define COMM_Unique (BGUI_TB+1864) /* I---- */
#define COMM_Notify (BGUI_TB+1865) /* I---- */
#define COMM_ShowHide (BGUI_TB+1866) /* I---- */
#define COMM_Priority (BGUI_TB+1867) /* I---- */
#define COMM_SigMask (BGUI_TB+1868) /* --G-- */
#define COMM_ErrorCode (BGUI_TB+1869) /* --G-- */
/* BGUI_TB+1870 through BGUI_TB+1940 reserved. */
/* New Methods. */
#define CM_ADDHOTKEY (BGUI_MB+661)
/* Add a hot-key to the broker. */
struct cmAddHotkey {
ULONG MethodID; /* CM_ADDHOTKEY */
STRPTR cah_InputDescription; /* Key input description. */
ULONG cah_KeyID; /* Key command ID. */
ULONG cah_Flags; /* See below. */
};
/* Flags. */
#define CAHF_DISABLED (1<<0) /* The key is added but won't work. */
#define CM_REMHOTKEY (BGUI_MB+662) /* Remove a key. */
#define CM_DISABLEHOTKEY (BGUI_MB+663) /* Disable a key. */
#define CM_ENABLEHOTKEY (BGUI_MB+664) /* Enable a key. */
/* Do a key command. */
struct cmDoKeyCommand {
ULONG MethodID; /* See above. */
ULONG cdkc_KeyID; /* ID of the key. */
};
#define CM_ENABLEBROKER (BGUI_MB+665) /* Enable broker. */
#define CM_DISABLEBROKER (BGUI_MB+666) /* Disable broker. */
#define CM_MSGINFO (BGUI_MB+667)
/* Obtain info from a CxMsg. */
struct cmMsgInfo {
ULONG MethodID; /* CM_MSGINFO */
struct {
ULONG *Type; /* Storage for CxMsgType() result. */
ULONG *ID; /* Storage for CxMsgID() result. */
ULONG *Data; /* Storage for CxMsgData() result. */
} cmi_Info;
};
/* Possible CM_MSGINFO return codes. */
#define CMMI_NOMORE (~0L) /* No more messages. */
/* BGUI_MB+668 through BGUI_MB+700 reserved. */
/*
* CM_ADDHOTKEY error codes obtainable using
* the COMM_ErrorCode attribute.
*/
#define CMERR_OK (0L) /* OK. No problems. */
#define CMERR_NO_MEMORY (1L) /* Out of memory. */
#define CMERR_KEYID_IN_USE (2L) /* Key ID already used. */
#define CMERR_KEY_CREATION (3L) /* Key creation failure. */
#define CMERR_CXOBJERROR (4L) /* CxObjError() reported failure. */
/*****************************************************************************
*
* "filereqclass.c" - BOOPSI Asl filerequester class.
*/
#define FRQ_Drawer (BGUI_TB+1941) /* --G-- */
#define FRQ_File (BGUI_TB+1942) /* --G-- */
#define FRQ_Pattern (BGUI_TB+1943) /* --G-- */
#define FRQ_Path (BGUI_TB+1944) /* --G-- */
#define FRQ_Left (BGUI_TB+1945) /* --G-- */
#define FRQ_Top (BGUI_TB+1946) /* --G-- */
#define FRQ_Width (BGUI_TB+1947) /* --G-- */
#define FRQ_Height (BGUI_TB+1948) /* --G-- */
/*
* In addition to the above defined attributes are all
* ASL filerequester attributes ISG-U.
*/
/* BGUI_TB+1949 through BGUI_TB+2020 reserved. */
/*
* Error codes which the SetAttrs() and DoMethod()
* call's can return.
*/
#define FRQ_OK (0L) /* OK. No problems. */
#define FRQ_CANCEL (1L) /* The requester was cancelled. */
#define FRQ_ERROR_NO_MEM (2L) /* Out of memory. */
#define FRQ_ERROR_NO_FREQ (3L) /* Unable to allocate a requester. */
/* New Methods */
#define FRM_DOREQUEST (BGUI_MB+701) /* Show Requester. */
/* BGUI_MB+702 through BGUI_MB+740 reserved. */
#endif /* LIBRARIES_BGUI_H */